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Tanks

Tanks are heavy land vehicles with a rotatable, firing turret. They typically have a lot of health.

PropertyValue
MovementLAND
FrictionHIGH_FRICTION
Tilts/banksNo
Foldervehicles/tanks/

Type-specific parts

A tank needs two extra parts that work together:

  • turret — the rotatable cannon. It has an identifier, an explosionSize (blast radius), and ammo (the item required to fire).
  • turretseat — a seat that controls a turret. Its controllingTurret must match the turret's identifier.
{ type: turret,     identifier: tank_turret_1, explosionSize: 3, ammo: { material: TNT }, ... }
{ type: turretseat, controllingTurret: tank_turret_1, ... }

A gunner sits in the turretseat and aims/fires the linked turret while the driver drives. See Creating vehicles → turret & turretseat for the full format.

Typical settings

health: 5000        # tanks are tough
drift: false
gearbox: { realistic: true }

Skin, driver seat, speed, fuel and the rest are identical to a car.