Tanks
Tanks are heavy land vehicles with a rotatable, firing turret. They typically have a lot of health.
| Property | Value |
|---|---|
| Movement | LAND |
| Friction | HIGH_FRICTION |
| Tilts/banks | No |
| Folder | vehicles/tanks/ |
Type-specific parts
A tank needs two extra parts that work together:
turret— the rotatable cannon. It has anidentifier, anexplosionSize(blast radius), andammo(the item required to fire).turretseat— a seat that controls a turret. ItscontrollingTurretmust match the turret'sidentifier.
{ type: turret, identifier: tank_turret_1, explosionSize: 3, ammo: { material: TNT }, ... }
{ type: turretseat, controllingTurret: tank_turret_1, ... }
A gunner sits in the turretseat and aims/fires the linked turret while the driver drives. See Creating vehicles → turret & turretseat for the full format.
Typical settings
health: 5000 # tanks are tough
drift: false
gearbox: { realistic: true }
Skin, driver seat, speed, fuel and the rest are identical to a car.