The vehicle menu
Shift + right-click a spawned vehicle to open its menu. From here players enter it, lock it, open the trunk, rename it, customize it and upgrade it. Which options appear depends on the player's garage role permissions for that vehicle.
Enter
Opens the seat picker — choose a seat to sit in. The driver seat lets you drive (WASD); passenger seats just ride along.
Lock / Unlock
Locks the vehicle so only the owner and allowed members can enter or interact with it. Vehicles can also be set to spawn locked by default via config.yml → spawnLocked.
Trunk
Opens the vehicle's trunk — a storage inventory that travels with the vehicle. Only available if the model has a trunkSize greater than 0. On a crash, trunk items can be dropped (see collision.dropTrunkItems).
Settings
| Option | What it does |
|---|---|
| Rename | Give the vehicle a custom display name. Costs renameCost. |
| Transfer | Move the vehicle to another garage. |
Tuning
Customize the vehicle's appearance — swap the look of its parts, such as applying different rim designs to the wheels. This is purely cosmetic and doesn't change performance.
Upgrades
Improve the vehicle's performance for money. Each stat can be upgraded in steps up to its maximum, as defined by the model's upgradable settings:
| Stat | Effect |
|---|---|
| Max speed | Higher top speed. |
| Acceleration | Reaches top speed faster. |
| Fuel tank | Holds more fuel. |
| Turning radius | Sharper steering. |
Each click costs that stat's stepCost and raises it by its step, until the max is reached. Upgrading one stat never affects the others. Requires Vault + an economy plugin, and the player must be able to afford it.
Despawn
Stores the vehicle back into its garage (removes it from the world). Persistent vehicles spawned with /v spawnpersistent are removed instead.