Vehicles
Everything about building, customizing and managing vehicles in VehiclesPlus. New to models? Start with Creating vehicles for the full file format, then read the page for your vehicle type below.
🚗 Vehicle types
Each type has its own movement, friction and (sometimes) special parts.
| Type | Moves on | Special parts |
|---|---|---|
| Cars | Land | Wheels |
| Bikes | Land (leans) | Bike skin & seats |
| Tanks | Land | Turret + turret seat |
| Helicopters | Air | Rotor, height limit |
| Planes | Land → Air | Height limit |
| Boats | Water | — |
| Hovercrafts | Land + Water | — |
🛠️ Creating & editing vehicles
- Creating vehicles — the complete
.hjsonmodel reference: every setting and every part type, plus a step-by-step checklist for adding a new vehicle. - Apply changes in-game with
/vm reload <id>.
⛽ Fuel
- Fuel — add fuel types, link them to vehicles, and set up the fuel shop.
🚘 Rims
- Rims — add custom wheel (rim) designs for cars.
🎨 Models & resource packs
The 3D look of a vehicle comes from your resource pack, which maps a vanilla item + custom model data to your 3D model. Set it up with:
- Blockbench & resource pack — do it manually with a vanilla pack.
- ItemsAdder — let ItemsAdder manage the models and pack.
- Oraxen — let Oraxen manage the models and pack.
The bundled example pack (see Setup) shows how the example vehicles are built.