Vehicle Configuration
By default, VehiclesPlus gets shipped with some example vehicles. These are made for testing the plugin and to stimulate your inspiration. You can find the correct resourcepack on the Setup page.
If you want to proceed with VehiclesPlus, it's possible to make or buy your own vehicles, and set them up in the plugin. This creates endless possibilities!
This is a configuration page for the legacy VehiclesPlus v2. If you are looking for the setup page for the new VehiclesPlus v3, click here.
Creating a new vehicle
- Text tutorial (EN)
- YouTube tutorial (NL/BE)
Step 1: Purchase your models
The first step is to achieve the models you want to use. Make sure the models are delivered in a
Minecraft-compatible .json
file. This makes it super easy to install!
You can easily find VehiclesPlus-compatible models on Polymart.
Step 2: Generate the resourcepack
Generate the resourcepack for your server using the VehiclesPlus Resourcepack Generator tool.
Just fill in your Minecraft version, choose a Namespace (leave it at vp
to be safe) and select an Item you want to
insert the models on.
Then easily upload all the models you want to add to your resourcepack and click on the Generate button.
NOTE: The tool overwrites the item configuration for the selected item. Please select an item that you currently do not use in the case you upload your own resourcepack.
Step 3: Create a configuration file
Now go to your Minecraft server's files.
Copy the example configuration file from the VehiclesPlus plugin folder for the type of vehicle you want to add (for
example cars/ExampleCar.yml
). If you don't have the original example files in your plugin folder anymore, you
can find them here.
Rename the copied file to the name of your vehicle (for example from ExampleCar.yml
to MyCoolCar.yml
). Also make
sure to change the name inside the file, like name: MyCoolCar
Now go to the skin section, and change the values to the once given by the generator.
Example: If your model is called MyCoolCar and has been bound to custom_model_data: 2
change the value
under meta
to 2
.
list0:
className: me.legofreak107.vehiclesplus.vehicles.vehicles.objects.addons.skins.Skin
skin:
==: org.bukkit.inventory.ItemStack
v: 3337
type: LEATHER_BOOTS
meta:
==: ItemMeta
meta-type: UNSPECIFIC
custom-model-data: 1
NOTE: Do NOT copy/paste this configuration part! Only change the type
and meta
sections according to your
situation.