Sounds Configuration
This page explains the sounds.yml
file.
warning
This is a configuration page for the legacy VehiclesPlus v2. If you are looking for the setup page for the new VehiclesPlus v3, click here.
Example file
Per setting will be explained what it means as a comment (#
).
# Below are all the available sounds, applied on the base vehicle 'examplecar'.
sounds:
examplecar-engine-idle:
# The sound to play
sound: car.idle
# The duration (ticks) to play it for (PAY ATTENTION: some sounds do loop)
duration: 6
examplecar-engine-start:
sound: car.start
duration: 2
examplecar-engine-accelerate:
sound: car.accelerate
duration: 2
examplecar-engine-driving:
sound: car.driving
duration: 2
examplecar-engine-slowingdown:
sound: car.slowingdown
duration: 2
Adding new sounds
To add the sounds for another base vehicle, just copy the default list and change all the settings.
Do NOT copy the [...]
, instead copy the part below it and paste at the end of the file.
[ ... ]
newbasevehicle-engine-idle:
sound: car.idle
duration: 6
newbasevehicle-engine-start:
sound: car.start
duration: 2
newbasevehicle-engine-accelerate:
sound: car.accelerate
duration: 2
newbasevehicle-engine-driving:
sound: car.driving
duration: 2
newbasevehicle-engine-slowingdown:
sound: car.slowingdown
duration: 2